MITCH ADVENT
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Get more detail from the Official
​Instructions Manual

0o Instructions Manual (V1.2.1.1)
File Size: 358 kb
File Type: pdf
Download File


Create your team.

Picture
PATTERNED SIDE = UNIT
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BLANK SIDE = TILE
Each player has 18 pieces to play with. The front side is used as a Unit while the blank side is used as a Tile.
BASIC
DELETE
PUSH
TOSS
TWIST
FREEZE
SWITCH
INTERMEDIATE
COPY
MIRROR
SPLIT
FILE
IMPORT
EXPORT
ADVANCE
LOCK
GROUP
HIDE
STACK
GLITCH
ERROR
You can either randomly draw 6 units by shuffling or directly choose 6 you wish to play with.
​Hover your mouse over the images above to discover the names of each Unit!

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Build your map.

​With your 12 remaining pieces, place Tiles into the tray and build your Map in any manner you want!

​At this stage, the game has already begun because you have to build a Map that best suit the dynamics of your Team of 6. Once both players are done with map building, you may move on to the next step!

Set your stage.

Setting your stage is as important as building your map. Place the 6 units you have chosen earlier anywhere within your territory. Position is vital. Where you place each unit will determine how many turns it takes to reach your enemy and vice versa.

​You can choose to move fast and loose, barricade yourself in defenses, charge forward or hang back to trap your enemy. You can play the game however you choose!
Picture

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Play the game.

​Each player's turn consists of a move followed by an action, and then a combo, if there's any available. In this example, the SWITCH moves to an adjacent free tile. It then proceeds to use its action by replacing itself with an Ally DELETE Unit. Since the DELETE Unit is now adjacent to the Opponent, that Unit gets taken off-the-map. When that happens, it turns into a Tile which can be placed into any empty grid on the board.

Get more detail from the Official
Instructions Manual

0o Instructions Manual (V1.2.1.1)
File Size: 358 kb
File Type: pdf
Download File


Mitch Advent is a lifelong experiment. It is about throwing caution into the wind and delving deep into different passions to discover similarities and celebrate the differences between them. The project stems from the belief that at its core, all things creative are the same. Mitch, because that is my name. Advent, because I do not consider myself the best at anything I do. My objective is to lead by example and invite others to walk the same path.


  • Home
    • Zero Order >
      • Learn To Play
      • Development Blog
    • BCA
    • Music >
      • PRESS KIT