You can either randomly draw 6 units by shuffling or directly choose 6 you wish to play with. Click on the images above to find out what each of these units can do!
Build your map.
With your 12 remaining pieces, place tiles into the tray and build your map in any manner you want with at least 2 tiles touching the middle "0o". This is to minimize choking at the cross points between territories.
At this step, the game has already begun because you have to build a map that best suit the dynamics of your team of 6. Once both players are done with map building, you may move on to the next step.
Set your stage.
Setting your stage is as important as building your map. Place the 6 units you have chosen earlier on the edge tiles closest to you. Position is vital. Where you place each unit will determine how many turns it takes to reach your enemy and vice versa.
You can choose to move fast and loose, barricade yourself in defenses, charge forward or hang back to trap your enemy. You can play the game however you choose!
Play the game.
Each player's turn consists of a move followed by an action, and then a combo, if there's any available. In this example, the SWITCH moves to an adjacent free tile. It then proceeds to use its action by replacing itself with an ally KILL. Since the KILL is now adjacent to the enemy's unit, that unit gets taken off the map. When that happens, it turns into a tile which can be placed into any empty hole in the tray.